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Lua programming: Interaction Between lua and C, and lua Programming

in lua, the list must end with {NULL, NULL. LuaL_newlib creates a table in the stack and registers the C function in the mylib array into this table. Luaopen_mylib loads the functions in this table into the lua environment. First, compile the C code into a dynamic link library, Gcc-shared-fPIC-o mylib. so mylib. c-llua-lm-ldl In the lua code, require searches fo

[Script]-learn Lua through examples

Source: http://www.cppblog.com/Leaf/archive/2009/05/16/83145.html It is said that the author of this article is ogdev's hack master. Use examples to learn about Lua (1) ---- Hello World 1. PrefaceThe scripting language is indispensable in the game. Lua is a very closely-integrated scripting language with C/C ++, with extremely high efficiency.Generally,

Play Cocos2d-x lua-binding for C + + and LUA hybrid programming

IntroductionCity Wizard Go (http://csjl.teamtop3.com/) is a cocos2d-x-based lbs social game, through the exploration of real maps, discovering and capturing hidden wild Elves, using the game's rich gameplay to enhance and evolve their own elves team, Step by step to become an elf trainer.The game has been developed in a mix of C + + and LUA programming, with the advantages of high-performance, cross-platfor

Lua programming: mutual calls between Lua and C

the stack to the top of the stack is a positive integer that increases progressively from 1, and from the top to the bottom of the stack is a negative integer that decreases progressively from-1. The elements of the stack follow the FIFO rules. I,CCallLua First, let's take a simple example to learn how C calls Lua, //test.luawidth = 10height = 20//test.c#include Lual_newstate creates a new lua_state

"Game development" small white learn lua (upper)

In many games, scripting languages are an integral part of many games that use Lua,js,python-class scripts that can help the development process in many ways. The scripting language can be used as a quick and easy way to initialize files into variables and game data. They are often favored by many game developers because of the fact that they have a little bit of time to improve productivity, creativity and extensibility. In this blog, horse will work

Learning Lua programming (2) Basic Lua syntax example

Start to learn Lua programming. First, start with some simple syntax. I. Editing Environment We recommend a Lua programming IDE, which is very powerful. Zerobrane studio is available on Windows and Mac platforms. Click Open link official 2. Start some simple

Cocos2dx-lua implements LUA object-oriented programming and inherits Ccsprite

Hard work and perseverance. Development environment: Mac OSX 10.9.3 Cocos Code IDE:V1.0.0.RC0 Cocos2d-x-3.2rc0 COCOS2DX provides a tool function for class inheritance, in the engine of the/cocos/scripting/lua-bindings/script directory has a named Extern.lua, specifically how to use us to see the code. Using Lua for object-oriented programming, the Declarati

Some basic grammatical collation in Lua programming _lua

Lua is fairly easy to learn, so let's start by creating the first LUA program!First LUA ProgramInteractive mode Programming: A model named interactive mode is provided in Lua. In this mode, you can type one command after another

Learn Python find it difficult to learn a programming language, what are the methods or techniques to learn programming?

reading is not enough, actual combat is the most important, so-called learning, such as in the "Python core programming 2" after class exercises/learning some small script/etc., here are several sites for the Python script instance study: (1). Code share list--Python (2). Python Code Library (3). https:// searchcode.com/ (4). GitHub best choice, more search some related projects, look at someone else's code, copy the wheel!! 4. Advanced entryTh

Follow the examples to learn protobuf-Lua

= 3PERSON_PHONE_FIELD.has_default_value = falsePERSON_PHONE_FIELD.default_value = {}PERSON_PHONE_FIELD.message_type = PERSON_PHONENUMBERPERSON_PHONE_FIELD.type = 11PERSON_PHONE_FIELD.cpp_type = 10PERSON.name = "Person"PERSON.full_name = ".tutorial.Person"PERSON.nested_types = {PERSON_PHONENUMBER}PERSON.enum_types = {PERSON_PHONETYPE}PERSON.fields = {PERSON_NAME_FIELD, PERSON_ID_FIELD, PERSON_EMAIL_FIELD, PERSON_PHONE_FIELD}PERSON.is_extendable = falsePERSON.extensions = {}ADDRESSBOOK_PERSON_FIE

Programming in Lua Chinese version-8. Compilation, execution, and errors

Chinese version of programming in Lua -- 8. Compilation, execution, and errors Transferred from http://www.lifangjin.com/(liangfeng collection Li fangjin's personal blog)Although we use Lua as an interpreted language Code Pre-editing is translated into an intermediate code and then executed (many interpreted languages do this ). it sounds inappropriate to have a

Famine MoD LUA Programming 0 Basic Primer

ObjectiveThe original posted in the Famine game bar, in order to make the article more targeted, the original cut and streamlined. This paste is mainly for programming 0 basic Modder to explain some of the basics of programming. As for the introduction of the famine framework, it will be explained in another article.Programming 0 Basic people, want to learn to ma

Lua Programming Basics

then ... else ... endWhile loop: While condition do ... endRepeat cycle: repeat ... until conditionsFor loop: For variable = initial, end value, step do ... endFor loop: For variable 1, variable 2, ..., variable n in table or enumeration function do ... endNote that the For loop variable always acts only on the for local variable, and you can omit the step value, at which point the For loop uses 1 as the stepping value.You can use break to abort a loop.If you have the basics of

LUA operates a common function to learn a

30 40 *//Replace 50 with the position of the index while removing the top element of the stack(3) Use of some functions when loading Lua in CLua_getgobal------void Lua_getglobal (lua_state *l, const char *name), pressing the value of the global name to the top of the stack.lua_is*** (lua_state *l,int Index) checks if a variable is a type, index indicates the order of the variable, and the stack top is-1.lua_to*** (lua_state *l,int index) Gets the var

Programming in Lua 3 Reading Notes (23)

(L,mylib); return 1;}After the library is created, the Library is linked to the compiler. The most convenient way is to use the dynamic link feature (create mylib. dll in windows, create mylib. So in Linux) and then add it to the C path. After these steps, you can load the library from Lua and implement it using require: e.g.local mylib = require "mylib"The above step links the dynamic link library mylib to Lu

Comparison of Python programming and LUA programming

Comparison of Python programming and LUA programming 2016.4.21 To define a function: Python:def functionname():"Function _ Document String"return[expression] Lua:--[[ function returning the max between two numbers --]]function max(num1, num2) if (num1 > num2) then

"Turn" Lua coroutine not the same multithreaded programming idea

Lua Coroutine different multithreaded programming ideas Sunday, APR 26th, by Tim | Tags:coroutine, LuaAt the end of last week, reading the second edition of Lua programming, we now realize that there are two interesting points, one is the powerful table data structure, the other is coroutine. Perhaps the coroutine in

The difference between the dot (.) and colon (:) In the lua programming script is as follows:

The difference between the dot (.) and colon (:) In the lua programming script is as follows: When you declare a function in lua, you can use either of the following methods: 1. Function ClassA. show () Print ("test1 ") End 2. Function ClassA: show () Print ("test2 ") EndSo what are the differences between the two methods? Simple When defining: Clas

Basic network programming examples in LUA

This article mainly introduces the basic network programming examples in Lua, including simple server building and related Web Component introduction, and so on, need friends can refer to the following LUA is a highly flexible language that is often used in multiple platforms, including Web applications. The 2004-year Kepler community provides the

Programming in Lua 3 Reading Notes (28th)

amount of memory used by Lua (decimal part of kilobytes. Lua_gcsetpause ("setpause"): sets the pause parameter of the recycler. The unit of percentage is used. When the set data value is 100, 1 (100%) is set ). used to control the interval between two recycling cycles. Lua_gcsetstepmul ("setstepmul"): sets the step multiplier parameter of the recycler. It is also the unit of percentage. Controls the amount of memory to be recycled for each reclaim op

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